The airsoft guns honour system

Pellets from airsoft guns do not leave a distinct mark on the person having been hit (unlike paintball), so an ‘honor’ system is employed, whereby players rely on each others honesty to admit having been hit.

Different guns will fire pellets at different speeds according to the weapon type and internal parts being used, so sites employ a maximum pellet velocity for weapons used on that site. This policy is enforced by rigorous testing before gaming starts and encouragement of players to report any weapons suspected of firing at higher than allowed speeds.

Depending on the velocity of pellet and the distance that the target is hit from, some shots from airsoft electric guns may not be felt, especially if the target is running or distracted, hence the reason for strict marshalling. However, clearly as marshals cannot be everywhere at one time, the honesty admission of hits is still required on the playing field.

To avoid unnecessary disputes and calling out hits players are asked to signal marshals to judge how effectively they can hit another player with their automatic airsoft guns. Should the target be point blank range, ‘knife kills’ or ‘bang’ rules are also encouraged, whereby a player behind another player at point blank range can tap another other player on the back and declare them ‘dead’ rather than shooting them.

Players are expected to abide by the ‘if in doubt, you’re out’ rule. Cheating is harshly dealt with, with many sites offering only one warning before asking players to leave the site.


 
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